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In its first incarnation, this included a collection of sometimes interesting but generally not awe-inspiring campaign settings at the back, but in recent printings it has ditched these and instead includes the material which formerly made up the True20 Companion. Therefore, I’m going to review both here (skipping over the campaign settings, which I don’t personally have much interest in) since between them they cover the material which Green Ronin are presenting as being key, core material for the game. The end result is the True20 core rulebook.
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I don’t know whether Blue Rose made any headway in that section of the audience, but it did get a reaction in the tabletop RPG hobby – who soon began lobbying for a standalone version of the system without all that yucky kissing attached. Having already made out like bandits with Mutants and Masterminds, their adaptation of the D20 rules to superhero games, Green Ronin originally developed True20 as the system for Blue Rose, an attempt to market tabletop RPGs to the romantic fantasy crowd – a portion of the fantasy market typically poorly-served in a gaming context. True20 is one of the many unexpected uses Green Ronin have put the OGL to.
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